Most of the base races of D&D are found in Rogalav.
Humans, Elves (in several flavors), Dwarves (with an aquatic variant), Halflings, No Gnomes, however. they were mostly wiped out/became Kobolds over millennia ago during a…thing. Their jungle dwelling cousins, the Kudzufa, however, are available.
My Goblins differ from regular goblins like so:
Goblin characters possess the following racial traits.
–2 Strength, +2 Dexterity
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +2 bonus on Hide checks, +4 bonus on Craft checks +2 on Appraise checks –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A goblin’s base land speed is 30 feet.
-A goblin’s filthy beginnings give them immunity to all nonmagic diseases
Darkvision out to 60 feet.
+4 racial bonus on Move Silently and Ride checks.
Automatic Languages: Common, Goblin. Bonus Languages: Dwarven, Elven, Giant, Gnoll, Orc.
Half Goblins are a sign of the changing times, and have been around for a few hundred years, in very slowly increasing numbers as they breed true among themselves. They’re laid back and approach most things with a sense of detachment. In Half Goblins with a female goblin parent, the goblins tend to be bigger at maturity, and with a male goblin parent, they will retain a goblin’s natural predilection towards ectomorphism. They usually have olive skin, with patches of slightly greener skin all over their bodies.
Medium: As Medium creatures, half goblins have no special bonuses
or penalties due to their size.
Half Goblin base land speed is 30 feet.
-racial immunity to all nonmagic diseases
+4 bonus on Craft checks +2 on Appraise checks
Darkvision out to 30 feet.
4 extra skill points at 1st level and 1 extra skill point at each
additional level, since Half Goblins are versatile and capable. skill points at 1st level are added on as a bonus, not multiplied in
Automatic Language: Common, Goblin Bonus Languages: Any